![]() and Russia keep thousands of their nuclear weapons ready to launch on a moment's notice. No matter whether such a device were detonated in Moscow, New York, Beijing or another city around the world, it would result in tremendous loss of life, undermine our global economy, and fundamentally change our world. The best intelligence tells us that al Qaeda has spent 15 years attempting to acquire weapons of mass destruction. The DVD was released in November.Ĭountdown to Zero argues that the most dangerous nuclear threat today is a nuclear weapon in the hands of a terrorist who could use it to kill hundreds of thousands of people. The film opened over the summer in cities throughout the country. Two Belfer Center alumni - Jeffrey Lewis and Scott Sagan - also are prominently featured. The Belfer Center's Graham Allison, Matthew Bunn, and Rolf Mowatt-Larssen are interviewed extensively in the film, alongside statesmen such as former President Jimmy Carter, former British Prime Minister Tony Blair, former Russian President Mikhail Gorbachev, and former Pakistani President Pervez Musharraf. With a powerful and persuasive use of photos, video and narrative, the film looks not only at the danger of nuclear terrorism, but also at the risk of accidents and dangerous proliferation of nuclear arsenals. The resulting film, titled Countdown to Zero, focuses on the reality of nuclear danger in today's world and makes an urgent case for securing nuclear materials against terrorists. Still, the animated cutscenes are remarkable for a game from 1990, and the intro theme song bleeds ‘80s, in an awesome kind of way.When the Academy Award-winning producer of An Inconvenient Truth, Lawrence Bender, wanted to create a new nuclear proliferation film, he turned to leading experts at the Belfer Center. The other Access games were self-aware of their low budget and played up to it – the digitized actors here look silly but there’s not enough humor to keep it going, other than the absurd fact that Mason Powers, in his polo shirt and slacks, more closely resembles an accountant than a secret agent. ![]() ![]() It gets easier once you leave the asylum (bar the finale, when you need to defuse a bomb) but the time limit quickly drains as you travel back and forth across Europe, which can easily lead to a doomed scenario if you dawdle. The plot is standard spy movie dreck, the interface is a huge pain to deal with, and the sole sound of Mason’s clonking footsteps will likely drive one mad. Most gamers are likely to give up here, which is understandable, and it’s not like the rest of the game has anything worthwhile. Many times it’s impossible to avoid getting caught, resulting in you getting lobotomized over and over. These are viewed from an overhead perspective, and you can barely see more than an inch in front of you. ![]() It’s an incredibly difficult segment, filled with trial and error gameplay and awful stealth sequences. Unfortunately, you’ve lost your memory, and the plot is pieced together through the use of flashbacks.Ĭountdown starts in an insane asylum, which Mason must escape from. You play as secret agent Mason Powers, who has 96 hours to solve the murder of his boss and uncover a terrorist plot to assassinate the president. Countdown was the first game to use the adventure game engine later seen in Martian Memorandum (the second Tex Murphy game) and Amazon: Guardians of Eden. ![]() Access Software was ahead of its competitors when it came to multimedia productions, with their games featuring digitized actors and sound, which could even be played on a PC speaker. ![]()
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